Company: Blowfish Studios
Role: Junior Game Developer
Engine: Unreal Engine 5
PHANTOM GALAXIES is a third person mech shooter where players pilot their own mech, manage their equipment, and navigate through the open world fighting enemies, completing quests, and explore the distant reaches of the galaxy.
I joined while the project was midway through a pivot from a singleplayer game into a multiplayer game, and begun contributing to the project quickly. I wrote documentation for designs, maintained balance spreadsheets, and worked in engine to implement designed systems using tools provided by the engineering team.
My work on the project includes:
- Mech Class Fantasy and Abilities
- Weapon Attributes and Archetypes
- Daily and Weekly Repeatable Content (Bounties)
- Level and Gear Progression Systems
- Ambient Enemy Systems
- Player Movement
- Heat System
- Control Schemes
- UI Design