![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/da1c7e83-1a9c-4ec9-9c72-ac70726a2b19_rw_1200.gif?h=c7a0aa458562db0ee5a1f2bf84180600)
An early prototype of the mechanic of Alone where NPCs would avoid the player as they approached
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/91732797-7058-41c9-9a2a-5bfe6463ae0d_rw_1920.gif?h=b941d5b6cf6d0ddc91848e89601bfefd)
An early concept of the Leaving vignette where the player would walk down a hallway towards a door that opened to a void
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/09c6b12d-5fc8-453e-a034-e6179720aeb6_rw_1200.png?h=d92efd6041bae88c987f93da49062870)
The layout I used to organise each vignette using Milanote
Often: maze between player and others
Always: wall between player and group
Often: player can collect most of the collectibles
Always: any collectibles collected are reclaimed after a few seconds
Often: player receives smaller boost
Always: player scares others when they approach
Often: player is able to help most of the others
Always: player actively harms others
Often: player is knocked back by some of the ghosts
Always: player is unable to do anything to the ghosts and is constantly hurt or knocked back
Often: threats appear near edges of screen
Always: threats break through to where the player is
Helpful
Talk
Successful
Nowhere
Safe
Trapped
Strong
Left Behind
Supported/Loved
Leaving
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/c617a38a-26d2-4f1e-899f-b7b172089a25_rw_1920.png?h=61611628b99416deac65a670f0306979)
Determining the grouping and ordering of the different game sections
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/8709792e-992f-4f10-86f5-f9b078eab941_rw_1200.png?h=fc8030abc8164c4457ab56b6aeed8b19)
Initial script for the intro and outro conversations that bookended each section of the game
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/d86c730e-e237-4d49-9ee5-225144079f3a_rw_1200.png?h=98cb5d256c6e6aef0f6f8ce5637532fd)
One of the first concepts I made when going through the prototyping phase
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/b696ad95-03a1-4486-83a0-ae5085339252_rw_1200.png?h=3df84558d73419fbb09e9c97ed52d978)
The mannequins I created for the early stages of production
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/0258c65b-a996-4dc2-956d-e45c0f9fe378_rw_1920.gif?h=28539daaaaa83b7019ceb26b106fc03c)
Mannequins animated and implemented in the Alone vignette
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/9eeab16f-46a4-4b01-82d7-4ae6828c513f_rw_600.gif?h=ab27af71df7841941b59f85598898025)
Final character design showing multiple expressions
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/429e28e2-6e75-4165-9b7b-429d1c06d343_rw_600.gif?h=84483d19f133c67d2fa1c8e9d873194f)
Final character design walking around
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/f591b780-a746-49fb-9501-94b88580625b_rw_600.gif?h=32c809efaf42214f78eb547cc206347c)
Final character designs showing the Talk vignette mechanic
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/2c0c2266-34cd-4986-af80-f0b9fea35ace_rw_600.gif?h=50789ba6d21ba97b051beaad0040ccc7)
Final character designs showing the Helpful vignette mechanic