Team Size: 2
Roles: Programmer, Design, VFX, Character Design
Engine: Unity
SPACEBENDER SAM is a game where your point of view determines where you can move.
This project was created over the course of 3 months, as the major work of the final semester. It was a collaborative effort, including people outside the team, and created to fit a brief.
Through iteration and discussion, we developed this over the 3 month period, with feedback from a small number of testers, as well as the course advisers, acting in place of the client who gave us the brief.
SPACEBENDER SAM is available for free through itch.io or gamejolt