Team Size: 2
Roles: Programmer, Design, VFX, Character Design
Engine: Unity
Roles: Programmer, Design, VFX, Character Design
Engine: Unity
SPACEBENDER SAM is a game where your point of view determines where you can move.
This project was created over the course of 3 months, as the major work of the final semester. It was a collaborative effort, including people outside the team, and created to fit a brief.
Through iteration and discussion, we developed this over the 3 month period, with feedback from a small number of testers, as well as the course advisers, acting in place of the client who gave us the brief.
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/573dc3f3-bf67-43d4-b09f-226db2fca3d8_rw_1920.png?h=719364c24b2efc18c6a793a2dafcdfe2)
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/945237a8-f193-4223-8fb7-79bf41e5e213_rw_1920.gif?h=b70cf929b567f3e63f88e22fca30de72)
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/fd5d9ae8-b359-4aa7-afa5-f072c9d25d13_rw_1920.png?h=90c5ae7ddda08dc619ba7075ac8f481c)
![](https://cdn.myportfolio.com/e6114744-42e4-4585-b2e4-2bbb9f7da7f3/753fff98-8e48-4b6b-ab2c-b7b33435dc1b_rw_1920.png?h=9bdbaa4dde3dd1397eb5fbbdf2172fad)