Team Size: 2
Roles: Programmer, Design, VFX, Character Design
SPACEBENDER SAM is a game where your point of view determines where you can move. SPACEBENDER SAM was created using C# and the Unity Engine.
This project was created over the course of 3 months, as the major work of the final semester. It was a collaborative effort, including people outside the team, and created to fit a brief.
Through iteration and discussion, we developed this over the 3 month period, with feedback from a small number of testers, as well as the course advisers, acting in place of the client who gave us the brief.



